
While the difficulty level may have increased, so have the tools at the players' disposal as the game features an improved map editor along with the hottest new gear and weapons. Whether playing alone or against others, Greg Hastings Paintball 2 ups the ante with game-changing weather conditions and field hazards including rain, wind and fog. Seven single-player game modes challenge the most experienced "ballers" to hone their skills and then test them against up to 19 others in seven different multiplayer game types. In Greg Hastings Paintball 2, players take to the field in 12 global paintball locations, each containing three to six different fields. Assume the role of Miles Kilo, Eurocorp's latest prototype Agent, and embark on a brutal action adventure of corruption and revenge. They can breach anything in the wired dataverse including their enemies, their weapons, and the environment surrounding them, making them the most efficient and deadly technological weapons in the world. On the front lines of this war are the Agents, the syndicates' bio-engineered and chip-augmented enforcers. The Syndicates stop at nothing for ultimate market dominance. With insufficient government oversight, business has become war. In return, the syndicates gained unprecedented insights, and control, over individuals and their behavior. One complete package - one complete lifestyle. Housing, medical, banking, insurance, education, entertainment, and employment. Civilians clamored to be "chip'd" and to enjoy all that their selected syndicate has to offer. Consumers no longer require a device to access the world's data and control their technology - they can achieve this with the blink of an eye after a neural chip implant.

These Syndicates have revolutionized the way consumers interact with the digital world. Ģ069 - No longer governed by politicians, the world is divided into regions controlled by mega-corporations known as Syndicates. In co-op mode, each player assumes the persona of a United States Colonial Marine and have a distinct role to play in the completion of every mission. Aliens: Colonial Marines features a story driven single-player mode and an all-new four player co-op mode allowing players to share the chilling experience with three friends. Featuring claustrophobic environments, a brooding soundtrack, and a multitude of surprises and shocks, players battle against menacing alien hordes in levels that include the stark interiors of the abandoned Sulaco and unique environments created specifically for the game. Packing classic Aliens weaponry ranging from pulse rifles to flamethrowers as well as brand-new equipment and skills all within a squad-based combat system, players become an elite United States Colonial Marine. Driven by an original story penned by renowned writers Bradley Thompson and David Weddle, Aliens: Colonial Marines retains the atmospheric look and feel of the original films while leveraging next-generation technology to create an entirely new interactive Aliens experience. Casual fans may pass and shouldn't feel like they missed much.In Aliens: Colonial Marines, players are part of a United States Colonial Marine squad and must prepare to face an Aliens assault more intense and horrific than ever before. All in all a decent DLC worth a go, but I feel is better suited to more hardcore players. NOTE! I played this in TVH mode starting at level 38, so the "normal" mode may differ a bit but probably not much. Loot drops are pretty consistent with other entries. Aergus itself is a tad barren with not a ton of different areas//buildings to check out, but again not that big a deal for me. Another irksome thing was having completed a side quest having to go through waves of re-spawned enemies in an already cleared area just to complete it! It didn't bother me alot but others may find it unacceptable. Also used "slag" weaponry/grenades ALOT more. On the positive side to that I found I used the rocket launcher and shotgun a TON more than any other previous entry which was kinda "new" for me. I can see some people rage quitting after being killed by a witch doctor for the umpteenth time.

I'd say be at level 35 at least before heading in.

As others have stated previously, this DLC is difficult. That being said, some things you should know. It's fairly short, the characters and humor aren't as good as past entries. Basically if you dig the past DLC's this one is worth playing. It's fairly short, the characters and Almost completed it.
